Analysis of Latest Indian Law That’s Going To End Online Gaming : Promotion and Regulation of Online Gaming Act, 2025

Promotion and Regulation of Online Gaming Act, 2025

(Formerly the Online Gaming Bill, 2025)

Timeline & Status

  • Passed by Lok Sabha on 20 August 2025
  • Passed by Rajya Sabha on 21 August 2025
  • Received Presidential assent on 22 August 2025, becoming enforceable law as of that date (Wikipedia, Reuters).

Main Provisions

1. Ban on Real-Money Gaming

2. Penalties

3. Promotion of E-sports & Safe Gaming

4. Regulatory Structure

  • Establishment of a National Online Gaming Commission (Online Gaming Authority) to:
  • Licensed platforms must implement:
    • Age and identity verification (no minors allowed).
    • Self-exclusion, time/deposit limits, grievance redressal, data protection, and compliance with anti-money laundering laws. (Wikipedia).
  • Infrastructure for dispute resolution, including an Online Gaming Appellate Tribunal with powers of a civil court; appeals go to the Supreme Court. (Wikipedia).

5. Promoting Responsible Growth

  • Law designates online gaming as a formal creative economy sector, eligible for government incentives.
  • Encourages investment in esports infrastructure, research in mental health, and skill development related to gaming. (Wikipedia, Times of India, Editorialge).

Industry Response & Impact

  • Major platforms like Dream11, MPL, Zupee, and Dream Sports have begun shutting down their real-money gaming operations due to the new ban. (Times of India).
  • WinZO announced withdrawal from money-based games following the law’s passage. (Times of India).
  • A broader crackdown on illegal betting ensued, with ED raids across multiple cities following the bill’s passage. (Times of India).

Summary Table

AspectDetails
Law Name & StatusPromotion and Regulation of Online Gaming Act, 2025 – effective from 22 August 2025
Real-Money GamesFully prohibited, with strict penalties and bans on promotion and payments
E-Sports & Social GamesEncouraged under regulation, with supportive infrastructure planned
Regulatory AuthorityNational Online Gaming Commission to classify, license, regulate, and enforce
User SafeguardsAge checks, self-exclusion, grievance systems, financial safeguards
Industry EffectsReal-money platforms closing; shift toward non-monetary, regulated gaming sector

Leave a Reply